Computer graphics and geometric modeling: Implementation and algorithms Agoston Max K
Material type:
- 1852338180 (hbd)
- D65,8(B44), P5-;1 TD
Item type | Current library | Home library | Call number | Status | Barcode | |
---|---|---|---|---|---|---|
![]() |
Central Science Library | Central Science Library | D65,8(B44) P5-;1 TD (Browse shelf(Opens below)) | Available | SL1291624 |
Browsing Central Science Library shelves Close shelf browser (Hides shelf browser)
D65,8(B44) P3 TD Handbook of computer animation | D65,8(B44) P4 TD Principles of computer graphics: Theory and practice using openGL and Maya | D65,8(B44) P5 TD Geometry for computer graphics: Formulae, examples and proofs | D65,8(B44) P5-;1 TD Computer graphics and geometric modeling: Implementation and algorithms | D65,8(B44) P5-;1 TD Computer graphics and geometric modeling: Implementation and algorithms | D65,8(B44) P6 TD Visualizing quaternions | D65,8(B44) P6 TD Introduction to multimedia communications:applications, middleware, networking |
Appendix A-C, 815-834p. cm.; Bibliography 835-866p. cm.; Indexes 867-907p. cm.
There are no comments on this title.
Log in to your account to post a comment.